Resume

Wes Ehrlichman
wesATSYMBOLsuperwes.com

OBJECTIVE
Detail oriented, goal-driven, independent game designer with a strong commitment to quality seeking game programming or design position in a challenging and rewarding environment

COMPUTER SKILLS
Languages and Technologies

  • Java, C#, XNA, C, C++, Ruby on Rails, Selenium, Cucumber, AutoIt scripting, Derby, DB2, SWT, JFace, BIRT, ReportMill, JavaScript, AJAX, ActiveRecord, Git, Subversion (SVN), CVS, StarTeam, Scheme, Open GL, PHP, XSLT, JSP, XML, Dojo, Drupal, HTML, TeamCity

Programs

  • Visual Studio, Eclipse, Netbeans, Microsoft SQL Server, SQuirreL, Microsoft Office, Open Office, Adobe Photoshop, InDesign, Premiere, After Effects, Macromedia Dreamweaver, Flash, CorelDraw, Unix/Linux, Windows, Mac OS, Windows Mobile, and Palm OS, DataFlux

Development Practices

  • Test Driven Development/Test First Development, Pair Programming, Extreme Programming, Agile Software Development, Scrum, MVC/MVP Patterns, Kanban

EXPERIENCE
.net Developer/Java Developer/Tester/Technical Writer
Asynchrony Solutions, Saint Louis, Missouri, December 2003 – Present

  • Develop applications using the Agile Programming methodology through the use of test driven development, pair programming, and quick, one or two-week iterations
  • Development and support of dynamic site for high end international real estate company written in C#, JavaScript, and AJAX, and driven by a SQL Server database
  • Migration of a continuous build server using Cruise Control over to a more GUI-friendly TeamCity
  • Ongoing development on an in-production Java application for one of America’s largest Crop Insurance companies
  • Conversion of an internal web-based insurance claims application from XSLT to a custom JSP framework for nationwide health care provider
  • Discuss high and low-level project goals and implementations directly with customer through e-mail, instant messaging, and phone conversations
  • Help the projects I am on evolve from being heavily reliant on project managers to being almost entirely team-managed
  • Use PHP to heavily modify the Drupal open source content management platform and create an easy-to-update web site for a major client
  • Implement several automated testing solutions
  • Research and implement improvements to current test procedures
  • Bi-weekly manual build testing and ongoing regression testing of in-production application
  • Readied PDA Defense software for retail launch in March of 2004

Managing Editor of The Gamer’s Quarter Magazine
The Gamer’s Quarter, Saint Louis, Missouri, November 2004 – 2007

  • Self-publish 100+ page Quarterly Book/Magazine that focuses on the emotions that games provide rather than their technical merits
  • Contribute 1-3 articles per issue
  • Conduct interviews of key game industry figures including Dragon Quest creator Yuji Hori and Sony’s localization Producer Ryoichi Hasegawa
  • Proofread and copyedit several articles per issue
  • Organize quarterly printing schedule
  • Develop and enhance page layout using InDesign and Photoshop
  • Develop and maintain The Gamer’s Quarter website: http://www.gamersquarter.com

Freelancer/Consultant
Brady Games, Indianapolis, Indiana, June 2000 – October 2006

  • Co-Authored Final Fantasy XII and Final Fantasy X-2 Strategy Guides
  • Authored Onimusha: Blade Warriors guide and captured all necessary screens
  • Researched Japanese versions of games, documenting strategies for lead author to use as reference when writing strategy guide. Titles include: Zelda: The Wind Waker, Final Fantasy IX, Final Fantasy X, Kingdom Hearts, Xenosaga, and Full Metal Alchemist

EDUCATION
Indiana University, Bloomington, Indiana, August 1997 – May 2002
Bachelor of Arts in Computer Science and East Asian Studies, Minor in English

PROFESSIONAL DEVELOPMENT ACTIVITIES

  • Active member of the St. Louis Area Independent Game Development community.
  • Helped organize the 2010 St. Louis Game Jam and created a game as part of it (http://www.stlgamejam.com/)
  • Designed and programmed several games of various genres for both the Xbox 360 and Windows PC using C# and the XNA Framework (play one at http://www.superwes.com/MLAG/)
  • Attended Game Developer Conference, 1999, 2001, 2002, 2004-2006, and 2008
  • Attended E3 Expo, 1999 – 2002, and 2004-2006
  • Attended Tokyo Game Show, 2002 and World Hobby Fair, 2003
  • Wrote monthly column and various game reviews and previous for Finnish magazine Pelaaja from August 2002-November 2006
  • Traveled to Japan and Taught daily English classes to Japanese students at middle and elementary school levels as part of the JET Program
  • Maintain personal home page:  http://www.superwes.com
  • Worked at GameStop, Electronics Boutique, and Software Etc off and on for 10 years
  • Designed and programmed a game in C at DigiPen Summer Workshop, 2001